Contemporary computer games have risen exponentially in cost and time to make. Income from games has increased, however this is due to the amount of games available on the market rather than the income from a single game title.
Games are now mainly funded by publishers who desire a large return on the sales of the games. However, due to this most publishers dismiss many new game ideas in favour of sequels and licensed properties from movies/ comics and TV shows.
The 2000’s saw another major increase in the popularity of computer consoles and PC’s. The 200’s saw the console industry taken over by the 3 major competing companies on today’s console market; Microsoft, Sony and Nintendo. With the release of the ‘Next Generation console’; the PS3, Xbox 360 and the Wii came a new marker set in graphics and gameplay quality. The Wii especially, gives the player a more interactive way of playing a game. Nintendo and Sony seem to be the innovators in creating new ways of playing, whereas Microsoft concentrates more on the release of a variety of games rather than the way to play them.
Because of this competition game developers are always seeking to invent the next new way of making and playing games, and this is increasing difficult as publishers decide to mainly fund projects that they know they’ll make a profit on. Because when a new idea is created there is always a risk that it will fail on the market.
Bibliography
http://arstechnica.com/articles/paedia/hardware/crossplatform.ars/2
http://en.wikipedia.org/wiki/History_of_video_games
Thursday, 22 October 2009
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